How Do I win with the military tech tree? yes + feeling safety but what exactly does it differ from other paths? Yes I have seen ALL the guides but there is little to no use that goes more indepth than what the game itself explains That lead to a very "straight forward" win, but there is NOOOOOO gimmick involved. There is a wiki, yes, there are some "0815 strategies" on youtube, We have ZERO knowledge on internet about northgard not clans, no basic knowledge and no "advanced" strategies, no indepth bible, and even less a "fully revealed expert" gameplay knowledge stragegy anywhere.Īnd this is a gamble to offer the own player-knowledge to other people, if there is so less to read on fanpages.(oops there are none) etc. Originally posted by Fortytudo:Why would I need to post anything in here, just go to Youtube and watch how pros are playing Dragon, Mr.ClosedProfile.
Again, I really enjoy their play-style but they really just feel like a good tier or 2 below everyone else.
I noticed on the last 2 or 3 balance patches Dragon was not really touched, so I was seeing if they're in a good spot and I am just a bad player/using them incorrectly, or they're just unpopular and not really a blip on anyone's radar or something else. I also really enjoy the passive of entering territory with your villagers which is great for killing wolves early, and them not caring about damage is just a cherry for that. I really do enjoy one of their unique techs with the 100% increase in attack power which can be VERY effective early game against players with your warchief which is very hard to deal with if you raid. If you've used dragon for a bit youll know its usually a better idea to sac villagers for a good chunk of the game but this ofc leads to a pretty big decrease in your villager count, and the bonus that the essence brings is fairly mediocre early game, and largely useless lategame (the one where dragon warriors heal is very powerful however, and the gold bonus can be very nice). In short they have similar dps to a single normal unit, but not a whole lot more hp/defense than a warrior, along with double the cost+essence cost+half sized warbands which leads to a losing battle in a equal fight. You'd imagine with the unique unit that they would put up a bit of a stronger fight, but they're fairly expensive at about double gold cost + the essence cost, and they get fairly shredded late game esp since they do fairly normal warrior damage, that seems to fall behind other specialized units such as trackers and lynx bows 1:1 in terms of damage, and they lack extra HP/defense that would shore up the differences when fights get above say 5-8 units. I love the thrall playstyle, and it feels really nice when going for a trade victory since you can focus your villagers on gold with thralls making a good amount of food, but now with the raven buffs I am not sure they can compete as well. The reason why the temperature is comfortable at 0☌ is that the people in our city are already wearing warm clothing, and have a device called a lamp outlined in one of the Relics so a temperature of 0☌ is warm to them.Absolutely my favorite clan, but they really feel like they are a step down below every other clan.The temperature remains above 0 for most of the scenario. Heat is not important in the Last Autumn scenario until the very end, when the frost hits. -2 Weather (-1 per 10C below the initial -20C).
Very high risk of becoming ill and small risk of requiring amputationįor example, a tent in -40C weather within the heat zone of a level 1 generator would have the following modifiers: High risk of becoming ill and low risk of becoming gravely ill Summing up all the heat level modifiers for a building determines its temperature level: Each 10C drop reduces heat levels by 1, whereas things like building insulation and heat from the Generator raise heat levels.
Generating heat allows you to combat the cold and keep your city functioning. Heat and heat levels for the various Buildings is one of the Game Mechanics in Frostpunk.